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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Image FX


Normally, in the post-production stage of a live-action film or an animation, video editors will start adjusting the visuals of the video footage before compiling it into the final video. Tons of effects will be applied to the footage and the overall color and mood will be carefully adjusted to fit the style they want. This process is what we call compositing.

In video games, a similar process exists at the end of production to enhance the visual quality, as well as to create the intended mood. In Unity, there is no built-in system for you to do this. However, you can download the free Standard Assets pack provided by Unity Technologies at the Unity Asset Store. This package includes image effect scripts that we will be using to enhance our game's visuals.

After you have downloaded the Standard Assets package, import it to your Unity project. The package is mixed with some other things that we don't need at the moment, so we will just enable the Editor folder and the Effects folder...

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