Summary
We have reached the end of this interesting chapter, in which we learned the most basic and important optimization techniques. Now you know how to improve performance with static objects, how to improve graphics performance with the camera occlusion culling technique, and how to optimize lights with the Bake technique. Finally, we learned more about the different types of Colliders and how they can be improved. All these techniques help us to obtain a higher FPS rate. Your future users will appreciate it.
Now that we have our initial world, in which every player will appear at the start of the experience, we need to offer another place to explore. In the next chapter, we will build another world for our users, in which we will include houses that can be purchased by our players.