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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
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Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements 2. Using a Background Image and Bezier Curves FREE CHAPTER 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Summary

In this chapter, you learned how to use the full-color capabilities of the 3D Printing Service Bureaus by exploring two ways of adding colors to your 3D model. First, you learned how you can add and assign materials to specific faces. Next, you learned how you can unwrap the surfaces of your model into a flat UV Map. You saw how UV Maps could be colored within Blender or outside of Blender in image editing software. You learned how to export your work into the X3D format that supports color information. Finally, you uploaded your work to a 3D Printing Service Bureau.

Sometimes 3D modeling for 3D printing can be a bumpy road. In Chapter 15, Troubleshooting and Repairing Models, you will learn how to troubleshoot and resolve common modeling issues.

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