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Blender 3D: Designing Objects

You're reading from   Blender 3D: Designing Objects Build your very own stunning characters in Blender from scratch

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Product type Course
Published in Nov 2016
Publisher
ISBN-13 9781787127197
Length 1281 pages
Edition 1st Edition
Tools
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Authors (3):
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Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (6) Chapters Close

Preface 1. Module 1 FREE CHAPTER 2. Module 2 3. Module 3 Bibliography
Index

Chapter 14. Lighting, Rendering, and a Little Bit of Compositing

In this chapter, we will cover the following recipes:

  • Setting the library and the 3D scene layout
  • Setting image based lighting (IBL)
  • Setting a three-point lighting rig in Blender Internal
  • Rendering an OpenGL playblast of the animation
  • Obtaining a noise-free and faster rendering in Cycles
  • Compositing the render layers

Introduction

In this last chapter, we are going to see recipes about the more common stages needed to render the complete final animation: lighting techniques in both the render engines, fast rendering previews, rendering settings, and the integrated compositing.

But first, let's see the necessary preparation of the 3D scene layout.

Setting the library and the 3D scene layout

In this recipe, we are going to prepare a little both the file to be used as the library and the hero blend file, which is the file that will output the final rendered animation.

Getting ready

Start Blender and load the Gidiosaurus_shaders_Blender_Internal...

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