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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — adding a texture to the seats


Now, you've added a material to the boat. Next, you will add a wood texture to the seats and learn a new panel in the Properties window.

  1. Press Tab to go into Object Mode, and select the seats with theRMB.

  2. Add a new material slot just like you did when you made the Hull material. Name it Seats.

  3. Go up to the header of the Properties window, and select the Textures button. It has a red and white checkerboard on it, and it is next to the Materials button. It's highlighted in blue, as seen at the top of the next image.

  4. Add a new texture by clicking on the button called New, as shown at the bottom of the following screenshot:

  5. Where the New button was, it now says Texture. Click on the word Texture, and change it to Seat Texture. Press Enter when you are done.

  6. Just below where you named the texture, it says Type:, as seen in the following graphic. Click on the dark button to the right of Type:. A menu comes up. Select Image or Movie.

    Note

    The way I organized...

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