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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Toc

Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating cloth materials with procedurals


In this recipe we will create a generic cloth material like the one shown in the following image:

Getting ready

  1. Start Blender and load the file 1301OS_cloth_start.blend; in the scene there is an already set cloth simulation.

  2. Press the play button on the timeline bar to see the simulation working and being cached in real-time: a plane (our tissue) draped on a sphere leaning on a bigger plane (the floor).

  3. After the simulation has been totally cached (it's a total of 100 frames), in the Physics window on the right, under the Cloth Cache tab, click on the Current Cache to Bake button to save the simulation; the 100 frames simulation is now cached and saved inside a folder, named as the blend file and located in the same directory of the blend file.

From now on there is no need to calculate the simulation anymore, Blender will read the simulation data from that folder and so it will be possible to quickly scroll the timeline bar to immediately reach any frame...

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