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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Introduction


For the most part, artificial materials are quite easy to recreate in Cycles. In the previous chapters we discussed the mechanics of building, for the most part with procedural materials using the Cycles render engine. In the following section we'll go on to discuss some example materials, in particular those that are typically used; namely artificial materials, starting with one or two examples of simple materials, progressing on to more complex ones. We'll also have a look at the decayed material shaders, as worn or rusty metals.

Just a note: by default, in Cycles it would not actually be necessary to add the nodes for the texture mapping coordinates in any shader network; this because if not specified, Cycles use the Generated mapping coordinates for the procedural textures and any existing UV coordinate layer for the image textures.

I think it's a good habit to add the Texture Coordinate and the Mapping nodes to all the materials, in order to permit an easy reutilization of...

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