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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions ā€“ Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions ā€“ Implementing Game Mechanics 5. Collisions, Sound, and End Conditions ā€“ Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management ā€“ Making Better Use of OOP 13. Advanced OOP ā€“ Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

The HUD class

The HUD is super-simple and not really anything different compared to the other two projects in the book. What we will do that is different is wrap all the code up in a new HUD class. If we declare all the Font, Text, and other variables as members of this new class, we can then initialize them in the constructor and provide getter functions to all their values. This will keep the Engine class clear from loads of declarations and initializations.

Coding HUD.h

First, we will code the HUD.h file with all the member variables and function declarations. Right-click Header Files in the Solution Explorer and select Add | New Item.... In the Add New Item window, highlight (by left-clicking) Header File (.h) and then in the Name field, type HUD.h. Finally, click the Add button. We are now ready to code the header file for the HUD class.

Add the following code to HUD.h:

#pragma once 
#include <SFML/Graphics.hpp> 
 
using namespace sf; 
 
class Hud 
{ 
private: 
   Font m_Font; 
...
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