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Artificial Intelligence for Robotics

You're reading from   Artificial Intelligence for Robotics Build intelligent robots using ROS 2, Python, OpenCV, and AI/ML techniques for real-world tasks

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781805129592
Length 344 pages
Edition 2nd Edition
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Author (1):
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Francis X. Govers III Francis X. Govers III
Author Profile Icon Francis X. Govers III
Francis X. Govers III
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Building Blocks for Robotics and Artificial Intelligence
2. Chapter 1: The Foundation of Robotics and Artificial Intelligence FREE CHAPTER 3. Chapter 2: Setting Up Your Robot 4. Chapter 3: Conceptualizing the Practical Robot Design Process 5. Part 2: Adding Perception, Learning, and Interaction to Robotics
6. Chapter 4: Recognizing Objects Using Neural Networks and Supervised Learning 7. Chapter 5: Picking Up and Putting Away Toys using Reinforcement Learning and Genetic Algorithms 8. Chapter 6: Teaching a Robot to Listen 9. Part 3: Advanced Concepts – Navigation, Manipulation, Emotions, and More
10. Chapter 7: Teaching the Robot to Navigate and Avoid Stairs 11. Chapter 8: Putting Things Away 12. Chapter 9: Giving the Robot an Artificial Personality 13. Chapter 10: Conclusions and Reflections 14. Answers 15. Index 16. Other Books You May Enjoy Appendix

The art and science of simulation

What is simulation? A simulator is a computer model of the physical world. You are probably familiar with flight simulators, which provide sensations and interactions of flight without leaving the ground. There are also a lot of other types of simulations and simulators. We could have a medical simulator that mimics diseases or responds to treatments. It could be a financial simulation that models profits on the stock market based on trends. There are structural simulations that model loads on bridges and buildings to see whether the materials are adequate.

The most common way of creating a simulation is by building a physics model of the item under test. For a flight simulator, this means plugging in formulas for the four forces on an airplane or a helicopter – lift, gravity, thrust, and drag. Each factor has parameters that affect its performance – for instance, the lift is a function of the speed through the air, the weight of the...

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