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Apple Motion 5 Cookbook

You're reading from   Apple Motion 5 Cookbook With this book you'll be able to fully exploit the fantastic features of Apple Motion. There are over 110 recipes with downloadable content for each chapter and stacks of screenshots. A video editor's dream.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849693806
Length 416 pages
Edition 1st Edition
Tools
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Author (1):
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Nicholas Harauz Nicholas Harauz
Author Profile Icon Nicholas Harauz
Nicholas Harauz
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Toc

Table of Contents (20) Chapters Close

Apple Motion 5 Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Around the Interface FREE CHAPTER 2. Looking at Motion's Library 3. Making It Move with Behaviors 4. Making It Move with Keyframes 5. Let's Make Text 6. Paint and Masks 7. Let's Make Particles 8. Replicators – It's No Fun By Yourself 9. Motion Tracking and Keying 10. Intro to 3D 11. Publishing Your Work to FCP X 12. Customization and Exporting Index

Adding randomness values


To give your particle systems just a little more, we're going to add a little randomness to some of the parameters. This randomness will help give your animations a more organic feel.

Getting ready

From this chapter's exercise files, double-click the 07_03 project. Play back the project. The particle system consists of little demograms that rain down from a line. The Angle and Spin values cause the demograms to rotate while moving, and the Opacity Over Life parameter allows each particle to fade in and out during its lifespan. The particles also change color over their life as reflected in the Color Mode menu and the gradient outlining the cycle. We're going to add randomness values to tweak the animation. Whenever we add a randomness value, it's going to look at the original value above it and add and subtract to it randomly every second based on the number you specify. For example, say the Scale value is set to 50. If you add a Scale randomness of 10, every second...

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