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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

Chapter 15. Handling Data and Generating Random Numbers

We are making good progress. We have a rounded knowledge of both the Android UI options and the basics of Kotlin. In the previous few chapters, we started bringing these two areas together and we manipulated the UI, including some new widgets, using Kotlin code. However, while building the Note to self app, we have stumbled upon a couple of blanks in our knowledge. In this chapter, we will fill in the first of these blanks, and then, in the next chapter, we will use this new information to progress with the app. We currently have no way of managing large amounts of related data. Aside from declaring, initializing, and managing dozens, hundreds, or even thousands of properties or instances, how will we let the users of our app have more than one note? We will also take a quick diversion to learn about random numbers.

We will cover the following topics in this chapter:

  • Random numbers
  • Arrays
  • A simple array mini-app
  • A dynamic array...
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