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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Animating an IK Armature

Now that we have created our armature and refined its various properties, it's ready to be animated. The motion of an IK armature is not animated using any of the tweening methods we've seen up to this point. Instead, we can define various poses across the timeline and Animate will automatically fill in the frames between each pose. It can do this without creating any additional tween as the layer is already an Armature Layer, similar to how Motion Layers work when establishing a Motion Tween.

Let's define some additional poses so that we can animate the wooden doll figure jumping into the air.

Creating Additional Poses

Looking at the WoodenDoll Armature Layer as it is right now, there is a single pose at frame 1. A pose is signified by a small diamond shape along the timeline. As expressed previously, we can animate IK armatures by defining poses as various spots along the timeline. A pose behaves very similarly to a keyframe, except...

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