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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Summary

In this chapter, we went through the three modeling mistakes and how to fix them. Starting with scale matching, we discussed why it’s a bad habit to rely on eyes only when modeling, how the Blender unit system works, and how to set the right measurements of objects before modeling them.

Next, we installed and configured the open source fSpy to help us match the same proportions of a real wood cabin reference, following which we learned how to install the fSpy add-on and import the fSpy file into Blender and built the basic scene that resembles the real reference scale.

Finally, we discussed the importance of using the bevel modifier and why it’s crucial to achieving photorealism.

In the next chapter, we will be covering the second building block for photorealism, which is the creation of PBR materials. We will break down the components of PBR materials and understand the role of each channel and how it works. Finally, we will create an example of realistic wood material in Blender using procedural texturing.

You have been reading a chapter from
3D Environment Design with Blender
Published in: Jan 2023
Publisher: Packt
ISBN-13: 9781803235851
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