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3D Deep Learning with Python

You're reading from   3D Deep Learning with Python Design and develop your computer vision model with 3D data using PyTorch3D and more

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803247823
Length 236 pages
Edition 1st Edition
Languages
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Authors (4):
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Xudong Ma Xudong Ma
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Xudong Ma
Vishakh Hegde Vishakh Hegde
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Vishakh Hegde
Lilit Yolyan Lilit Yolyan
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Lilit Yolyan
David Farrugia David Farrugia
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David Farrugia
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Toc

Table of Contents (16) Chapters Close

Preface 1. PART 1: 3D Data Processing Basics
2. Chapter 1: Introducing 3D Data Processing FREE CHAPTER 3. Chapter 2: Introducing 3D Computer Vision and Geometry 4. PART 2: 3D Deep Learning Using PyTorch3D
5. Chapter 3: Fitting Deformable Mesh Models to Raw Point Clouds 6. Chapter 4: Learning Object Pose Detection and Tracking by Differentiable Rendering 7. Chapter 5: Understanding Differentiable Volumetric Rendering 8. Chapter 6: Exploring Neural Radiance Fields (NeRF) 9. PART 3: State-of-the-art 3D Deep Learning Using PyTorch3D
10. Chapter 7: Exploring Controllable Neural Feature Fields 11. Chapter 8: Modeling the Human Body in 3D 12. Chapter 9: Performing End-to-End View Synthesis with SynSin 13. Chapter 10: Mesh R-CNN 14. Index 15. Other Books You May Enjoy

Exploring the ray marcher

Now that we have the color and density values for all the points sampled with the ray sampler, we need to figure out how to use it to finally render the pixel value on the projected image. In this section, we are going to discuss the process of converting the densities and colors on points of rays to RGB values on images. This process models the physical process of image formation.

In this section, we discuss a very simple model, where the RGB value of each image pixel is a weighted sum of the colors on the points of the corresponding ray. If we consider the densities as probabilities of occupancy or opacity, then the incident light intensity at each point of the ray is a = product of (1-p_i), where p_i are the densities. Given the probability that this point is occupied by a certain object is p_i, the expected light intensity reflected from this point is w_i = a p_i. We just use w_i as the weights for the weighted sum of colors. Usually, we normalize...

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