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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Chapter 5. Tank Battles – A War-torn Land

In Tank Battles, we will create a 3D version of a classic game, in which the player controls a stationary tank doing battle against a computer-controlled tank, by alternating turns while firing shots at each other.

The player can adjust the direction, elevation, and power applied to their shots to zero in on the settings necessary to hit the enemy target, but they need to do so before the enemy does the same to them.

We will build tank battles over four chapters, and in this initial chapter, we will look at:

  • Implementing an arc-ball camera

  • Generating terrain based on a height map image

  • Applying textures to our generated terrain geometry

Along the way, we will also take a look at the basics of HLSL (High Level Shader Language), the programming language used to instruct the graphics card on how to render our 3D world.

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