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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – moving the world


To move both the track and the skybox in relation to the camera, perform the following steps:

  1. 1. In the Skybox class, add a new property to allow us to set the rotation while maintaining a valid angle as follows:

    #region Properties
    public float Rotation
    {
        get { return rotation; }
        set { rotation = MathHelper.WrapAngle(value); }
    }
    #endregion
  2. 2. Inside the if statement in the Update() method of the MarsRunnerPlayScreen class, just before the rover is updated, update the variable that controls the track position and rotate the skybox as follows:

    if (playerPosition < 2880)
    {
        playerPosition += 15 * elapsed;
        skybox.Rotation += 0.1f * elapsed;
    }
  3. 3. Execute the game.

What just happened?

The way the track is drawn is based on the playerPosition variable. Hence, updating this value causes the track to scroll slowly past the camera. Similarly, slowly rotating the skybox to match the speed that the track is moving gives the illusion that the player is...

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