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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – rendering modes


Follow the given steps:

  1. Open the file ch_RenderingModes.html in the HTML5 browser of your preference. This example follows the same structure as discussed in the previous section.

  2. Select the WebGL JS button and scroll down to the initBuffer function.

  3. You will see here that we are drawing a trapezoid. However, on screen you will see two triangles! We will see how we did this later.

  4. At the bottom of the page, there is a combobox that allows you to select the different rendering modes that WebGL provides, as shown in the following screenshot:

  5. When you select any option from this combobox, you are changing the value of the renderingMode variable defined at the top of the WebGL JS code (scroll up if you want to see where it is defined).

  6. To see how each option modifies the rendering, scroll down to the drawScene function.

  7. You will see there that after binding the IBO trapezoidIndexBuffer with the following instruction:

    gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, trapezoidIndexBuffer...
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