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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – interpolation


  1. Open ch5_Interpolation.html using your HTML5 Internet browser.

  2. Select Linear interpolation if it is not already selected.

  3. Move the start and end points using the slider provided.

  4. Change the number of interpolation steps. What happens to the animation when you decrease the number of steps?

  5. The code for the linear interpolation has been implemented in the doLinearInterpolation function.

  6. Now select Polynomial interpolation. In this example we have implemented Lagrange's interpolation method. You can see the source code in the doLagrangeInterpolation function.

  7. After selecting the polynomial interpolation, you will see that three new control points (flags) appear on screen. Using the sliders provided on the webpage, you can change the location of these control points. You can also change the number of interpolation steps.

  8. You also may have noticed that whenever the ball approaches one of the flags (with the exception of the start and end points) the flag changes color...

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