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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
Languages
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Concepts
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Toc

Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer FREE CHAPTER 2. Physics Asset Tool 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Navigating to PhAT

Before we start working in Unreal Editor, we will need to have a project to work with. Perform the following steps:

  1. First, open Unreal Editor by clicking on the Launch button from Unreal Engine Launcher.
  2. Start a new project from the Project browser by selecting the New Project tab. Then, select Third Person and make sure that With Starter Content is selected. Give the project a name (phat_test). Once you are finished, click on Create Project.

After everything comes up on your screen, in Content Browser, locate the ThirdPersonBP folder and click on the Character folder. Find ThirdPersonSkelMesh and then right-click on the list and select Create | Physics Asset, as shown in the following screenshot. Then, click on Ok in the New Asset window.

Note

ThirdPersonSkelMesh can be found by the name SK_Mannequin in the newer version of Unreal Engine 4.

Navigating to PhAT
Navigating to PhAT

Now, if everything works fine, you will find your selected mesh in Physics Asset Tool or PhAT. This kind of editor allows you to put...

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