Chapter 9: Building a Virtual 3D Movie Set in UE5
In the previous chapter, you learned how to create a custom MetaHuman and then added your character to your UE5 project.
So far, we've focused on creating actors (the female sci-fi character and the Robot Drone) and environment props (the Alien Plant) for your 3D movie. In this chapter, we will change our focus to the 3D environment that forms the basis of your virtual 3D movie set.
First, we will go through the step-by-step process of importing meshes for the ground and adding more assets to the 3D movie set. Then, we will jump into the Quixel Bridge plugin that is integrated into UE5. In Quixel Bridge, we will collect free 3D rock assets and some material assets for your 3D movie set.
I will show you how to send these assets to UE5, as well as how to customize them for use in your 3D movie set of an Alien Planet's surface.
This tutorial is aimed at beginner-level UE users. I will focus on creating a 3D movie...