Editing and cleaning up the Stand_Up MoCap
Now, let's edit the MoCap to suit our needs. Don't worry if you find this a little difficult and time-consuming. It does take a bit of practice to work your way around a rig with so many controllers as the MetaHuman rig has.
However, we need to set up a better near-clipping plane in UE to make posing the character easier in the Viewport display.
Changing the clipping plane in UE
In UE, the standard user camera in the Viewport has a clipping plane of 10 cm. This means that if you move the camera within 10 cm of an object in the Viewport, the parts of that object that are within the 10 cm won't appear in the Viewport. However, this is annoying if you want to get close to finger controllers to select and rotate them.
Let's adjust that while we animate. It's a good idea to switch it back to 10 cm after you've finished your animation since it could influence the way things render in the Viewport.
At...