Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 4.x Scripting with C++ Cookbook

You're reading from   Unreal Engine 4.x Scripting with C++ Cookbook Develop quality game components and solve scripting problems with the power of C++ and UE4

Arrow left icon
Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789809503
Length 708 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Authors (3):
Arrow left icon
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Stephen Whittle Stephen Whittle
Author Profile Icon Stephen Whittle
Stephen Whittle
William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. UE4 Development Tools FREE CHAPTER 2. Creating Classes 3. Memory Management, Smart Pointers, and Debugging 4. Actors and Components 5. Handling Events and Delegates 6. Input and Collision 7. Communication Between Classes and Interfaces: Part I 8. Communication Between Classes and Interfaces: Part II 9. Integrating C++ and the Unreal Editor: Part I 10. Integrating C++ and the Unreal Editor: Part II 11. Working with UE4 APIs 12. Multiplayer Networking in UE4 13. AI for Controlling NPCs 14. User Interfaces - UI and UMG 15. Other Books You May Enjoy

Creating functions that can be called in Blueprint

While marking classes as BlueprintType or Blueprintable allows us to pass instances of the class around in Blueprint, or to subclass the type with a Blueprint class, those specifiers don't actually say anything about member functions or variables, and whether they should be exposed to Blueprint. This recipe shows you how to mark a function so that it can be called within Blueprint graphs.

How to do it...

  1. Create a new C++ class derived from the StaticMeshActor class using the editor wizard; call it SlidingDoor.
  2. Add the following text that's in bold to the new class:
class CHAPTER_09_API ASlidingDoor : public AStaticMeshActor
{
GENERATED_BODY()

public:
...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime