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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering 2. Post-Processing Effects FREE CHAPTER 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Chapter 7. Using Material Instances

Instancing iswhere you take a parent material and make copies of it that have differences within them. This was already touched upon in theInstancing a materialrecipe inChapter 3, Opaque Materials and Texture Mapping, but there are a lot of things that can be done with this concept.

In this chapter, we will cover the following recipes:

  • Creating snow on top of objects using layering materials
  • Changing from a sunny scene to a snowy one through parameter collection
  • Changing between seasons quickly with curve atlases
  • Blending landscape materials
  • Customizing UVs
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