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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Baking a 3D model material into a texture


In this recipe, we will see that one of the possible ways to optimize your games is to bake your materials into textures. The main reason to want to do that is when your static meshes use many different materials on them, the more you have the more computationally expensive it will be to render them within your scene. It would be better if the mesh just had one material so there'd just be one draw call for each object. Effectively, we will be reducing all of the complex shader math being done to instead be baked into the texture.

If you are doing something using position offsets or animations, this will likely not work well. However, this could work well for props that will not change their structure.

There may be some precision things to take into consideration, as you may not have as high fidelity as the original meshes. For deploying your projects to mobile or other platforms that require you to optimize your materials as much as possible, it can...

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