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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Photospheres


Yes sir, it's all the rage these days. It's better than panoramas. It's better than selfies. It's maybe even better than Snapchat! We're finally getting to the moment that you've been waiting for! It's 360-degree photospheres!

We have covered a lot of topics in this chapter, which will now make it fairly easy to talk about 360-degree photospheres. Now, all we need is a 360-degree photo. You can try searching on Google Images for a 360-degree photo. Alternatively, you can check out the Flickr pool (https://www.flickr.com/groups/equirectangular/pool/). You can also make your own using a Ricoh Theta camera, or Google's Photo Sphere app that is available for Android and iOS. For this example, I'll use one named FarmHouse.jpg, which is provided with this book:

Let's build it. Here are the complete steps to set up a photo sphere in Unity, starting with a new empty scene:

  1. Create a new scene by navigating to File | New Scene. Then, navigate to File | Save Scene and name it PhotoSphere...

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