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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Chapter 2. GUI Time

In video games, the GUI is one of the most important parts of the game. It's where you see how much health you have, what level you are at, how much gold you're carrying, and so on. It's how you gather information on your character and the world you are in.

In this chapter, we'll be covering the following topics:

  • Both 2D and 3D GUI elements
  • How to create GUI buttons
  • How to create a 2D health bar
  • Tracking the player's level by using a GUI label
  • Using two GUI boxes to make an experience bar
  • Creating a 3D health bar
  • Showing 3D damage reports
  • Showing enemy name tags
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