Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity AI Programming Essentials

You're reading from   Unity AI Programming Essentials Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

Arrow left icon
Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553556
Length 162 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Curtis Bennett Curtis Bennett
Author Profile Icon Curtis Bennett
Curtis Bennett
Arrow right icon
View More author details
Toc

Chapter 6. Sensors and Activities

In the previous chapters on pathfinding and behavior trees, we had AI characters moving through our AI environments and changing states, but they didn't really react to anything. They knew about the navigation mesh and different points in the scene, but there was no way for them to sense different objects in the game and react to them. This chapter changes that; we will look at how to tag objects in the game so that our characters can sense and react to them.

In this chapter, you will learn about:

  • Sensors and tagging game objects so that they can be sensed
  • AI characters that use sensors in RAIN
  • Advanced configuration of sensors in RAIN
  • Having AI characters react to different objects and perform different activities once they are sensed
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime