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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Chapter 2. Navigation

In this chapter, we will cover the following recipes:

  • Representing the world with grids
  • Representing the world with Dirichlet domains
  • Representing the world with points of visibility
  • Representing the world with a self-made navigation mesh
  • Finding your way out of a maze with DFS
  • Finding the shortest path in a grid with BFS
  • Finding the shortest path with Dijkstra
  • Finding the best-promising path with A*
  • Improving A* for memory: IDA*
  • Planning navigation in several frames: time-sliced search
  • Smoothing a path
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