Animating body parts for character movement events
In this recipe, we'll learn to animate the hat of the Unity bean-man character in response to a jump event.
Getting ready
For this recipe, we have prepared the files you need in folder 1362_03_02
.
How to do it...
To animate body parts for character movement events, follow these steps:
- Create a new Unity 2D project.
- Import the provided package
BeanManAssets
, by choosing menu: Assets | Import Package | Custom Package …, and then click the Import button to import all these assets into your Project panel. - Increase the size of the Main Camera to
10
. - Let's setup the 2D gravity setting for this project – we'll use the same setting as from Unity's 2D platform tutorial, a setting of Y=
-30
. Set 2D gravity to this value by choosing menu: Edit | Project Settings | Physics 2D, and then at the top change the Y value to-30
. - Drag an instance of the BeanMan character2D from the Project | Prefabs folder into the scene. Position...