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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
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Alan Thorn
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Table of Contents (10) Chapters Close

Preface 1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Getting started


To get started from the beginning, create a new project. The details on this are covered amply in all previous chapters. Throughout this project, we'll be using three main asset packages included with Unity. Specifically, these are Characters, Effects, and Environment. These can be imported via the application menu, through Assets | Import Packages. See Figure 7.2:

Figure 7.2: Importing asset packages

To start, we'll need to create the game world itself (the terra firma), which will be an outdoor (exterior) environment. In other words, we'll create a game world with grassy plains, hills, and mountains. Such a landscape can be made in 3D modeling software, such as 3DS Max, Maya, or Blender, and then imported to Unity. However, Unity features native terrain design tools that, though limited in important ways (as we'll see), are still powerful and versatile. To create a new terrain, navigate to GameObject | 3D Object | Terrain from the application menu. See Figure 7.3:

Figure 7...

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