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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (10) Chapters Close

Preface 1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Working with scores – scripting with text


To display a score in the GUI, we'll first need score functionality, that is, code to create a score system. Essentially, the score functionality will be added to a general, overarching GameController class, responsible for all game-wide logic and features. The code for GameController and its score feature set is included in Code Sample 4.4, as follows. This file should be added to the Scripts folder of the project.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
//------------------------------
public class GameController : MonoBehaviour
{
  //Game score
  public static int Score;

  //Prefix
  public string ScorePrefix = string.Empty;

  //Score text object
  public Text ScoreText = null;

  //Game over text
  public Text GameOverText = null;

  public static GameController ThisInstance = null;
  //------------------------------
  void Awake()
  {
    ThisInstance = this;
  }
  //------------------------------
  void Update()...
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