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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Chris Dickinson Chris Dickinson
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Chris Dickinson
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Table of Contents (10) Chapters Close

Scripting tips


The following tips are useful features to know when scripting.

General

We can modify various templates of new Script, Shader, and Compute Shader files. This can be helpful to remove the empty Update stubs which, as we learned, can cause unnecessary runtime overhead. These files can be found in the following locations:

  • Windows: <Unity install>\Editor\Data\Resources\ScriptTemplates\

  • OSX: /Applications/Unity/Editor/Data/Resources/ScriptTemplates/

The recent release of Unity Version 5.1 introduced the Assert class and allows for assert-based debugging, which some developers are more comfortable with as opposed to exception-based debugging. Check the Unity documentation for more information on Asserts: http://docs.unity3d.com/ScriptReference/Assertions.Assert.html

Calling Debug.Break() is functionally equivalent to pausing the Editor during Play Mode, which can be useful for catching awkward graphical behavior, or as a more convenient alternative to the absurd hotkey required...

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