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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Chapter 7. Instantiation and Rigidbodies

In this chapter, we'll expand upon the two crucial concepts in 3D game design that we looked at in Chapter 2. We will take the abstracted game mechanic of aiming and 'throwing' objects and put it into the context of our island game by creating a coconut shy (or coconut shie) game that the player can interact with.

When you first begin to build game scenes, you'll realize that not all of the objects required within any given scene would be present at the start of the game. This is true of a wide variety of game genres, like puzzle games; consider the blocks in Tetris for example. In Tetris, puzzle pieces of random shapes are created or instantiated at the top of the screen at set intervals because they cannot all be stored at the top of the screen infinitely.

Now take our island exploration game as another example. In this chapter, we'll be taking a look at instantiation and rigid body physics by creating a simple coconut shy game, but as with the prototype...

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