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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
Languages
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
Author Profile Icon Travis Baptiste
Travis Baptiste
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Summary

Congrats! We’ve just taken our first steps to understanding audio in video games. We’ve gone over what makes up a sound effect, broken down the five parts of sound design, learned about audio listeners and the differences between music and sound, learned how to use 3D sound, and learned how to trigger Audio Source components through code! This is a great start to breathing life into our game through sound. In Chapter 12, Final Touches, while polishing audio, we will go over some extra tips to make your audio go that one step further.

In the next chapter, we’ll move on to building our project so you can share it with others.

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