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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Mechanics toolbox

An interaction is an action taken using a mechanic. For example, the mechanic of Use Item could be used to pull a lever, push a button, or use a phone. Those three examples are interactions; the mechanic allows the player to interact with the items through a button press. If we only had the ability to interact with something in this way, we would have very few genres to play with. Luckily for us, there is a broad world of mechanics available for us to use to make interactions. Using interactions, we can design amazing experiences!

To begin this chapter, we thought it would be a good idea to provide a list of mechanics and some interactions that come from those mechanics. We will not be able to go through every mechanic, but we will be going over some primary concepts to get a good feel for the mechanics landscape.

What we will be providing here is an understanding of mechanics and how they can be viewed. If this interests you, take some time to read through...

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