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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
Languages
Tools
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Authors (4):
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Anthony Davis Anthony Davis
Author Profile Icon Anthony Davis
Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
Author Profile Icon Travis Baptiste
Travis Baptiste
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Toc

Summary

We’ve gone through a large number of Unity tools in this chapter. Take your time to work through the Terrain tools and the ProBuilder tools to get a good understanding of how they work.

From this chapter, you gained knowledge of multiple tools to build out an environment. We took time to explain how to iterate through this whole process to gain a strong sense of structure in your environment. You learned how to start with design thinking to build out a concept. Then, you took the concept and started staging each section of the concept, before finally putting the environment together and iterating on it to get a clear view holistically.

Next up, we will go over the mechanics of your game to fit it within your environment. Keep this chapter in mind when placing the interactions for the mechanics as there will be more iteration throughout the development process.

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