Summary
This chapter was a quick introduction to installing Unity Hub, installing the Unity Editor, and why we chose the 2D Universal RP template for creating our new 2D project. In this chapter, you learned the importance of Package Manager for adding tooling and features to the Unity Editor specific to our project’s needs. You then learned how to make your way around the different windows and toolbars, and you used them to create and manipulate GameObjects in our new 2D scene. We also got a headstart on building the collection game by drawing our player character within the Unity Editor – learning the importance of Layer sorting order in the process.
Finally, we started defining what the game we’re creating will be by deciding on a name for the game, writing our summary, and specifying some gameplay in the GDD – this will provide the necessary direction for the production of the game.
In the next chapter, we’ll dive into creating the “Outer World” collection game environment, learning how to implement game mechanics through scripts, and adding a basic UI.