We've done so much, and yet have not discussed moving throughout the gallery level. In Chapter 7, Teleporting, Locomotion, and Comfort, we examined various ways of implementing locomotion and teleportation. Let's now set up specific teleportation spawn points that provide an optimal viewing pose for each artwork picture in the gallery.
We'll begin by adding the XR Interaction Toolkit's Locomotion System to our scene, including teleportation and snap turning. You can set it all up component by component (Teleportation Provider, Snap Turn Provider, XR Ray Interactor line types and renderer, and so on). For brevity, let's just borrow the demo rig provided with the Unity XR Interaction Toolkit examples we already installed in Chapter 7, Teleporting, Locomotion, and Comfort (and which can be found at the following GitHub repository: https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples). Add the XRRig Demo...