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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Implementing a gesture

Another type of input that you'll find in mobile games is that of a swipe. This will allow us to use the general movement of the touch to dictate a direction for us to move in. This is usually used to have our players jump from one position to another or move quickly in a certain direction, so we'll go ahead and put that in, instead of our previous movement system:

  1. First, in the PlayerBehaviour script, go ahead and add some new variables for us to work with:
    [Header("Swipe Properties")]
[Tooltip("How far will the player move upon swiping")]
public float swipeMove = 2f;


[Tooltip("How far must the player swipe before we will execute the action (in pixel space)")]
public float minSwipeDistance = 2f;

/// <summary>
/// Stores the starting position of mobile touch events
/// </summary...
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