Introduction
Torque 3D is inherently a multiplayer game engine and its networking code is known to be one of the best in the industry. This multiplayer heritage even comes through while making a single player game. Behind the scenes there is still a client and a server, although there are shortcuts in place so no actual external networking takes place.
When setting up a multiplayer game, we need to make it available to the outside world. We also need to be able to manage the players that connect to our game server. In this chapter, we will discover how to start and allow others to connect to our game server, as well as how to administer it.