Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

Arrow left icon
Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Widgets – the building blocks of GUI programs

Now that we have our top level or the root window ready, it is time to think over a question—which components should appear in the window? In Tkinter jargon, these components are called widgets.

The syntax that is used to add a widget is as follows:

my_widget = Widget-name (its container window, ** its configuration options)

In the following example (1.02.py), we will add two widgets, a label, and a button to the root frame. Note how all the widgets are added between the skeleton code that we defined in the first example:

from tkinter import *
root = Tk()
label = Label(root, text="I am a label widget")
button = Button(root, text="I am a button")
label.pack()
button.pack()
root.mainloop()

The following is a description of the preceding code:

  • This code added a new instance named label for the Label widget. The first parameter defined root as its parent or container. The second parameter configured its text option as I am a label widget.
  • Similarly, we defined an instance of a Button widget. This is also bound to the root window as its parent.
  • We used the pack() method, which is essentially required to position the label and button widgets within the window. We will discuss the pack() method and several other related concepts when exploring the geometry management task. However, you must note that some sort of geometry specification is essential for the widgets to be displayed within the top-level window.

Running the preceding code will generate a window with a label and a button widget, as shown in the following screenshot:

Widgets – the building blocks of GUI programs

Some important widget features

Note the following few important features that are common to all widgets:

  • All widgets are actually objects derived from their respective widget classes. So, a statement such as button = Button(its_parent) actually creates a button instance from the Button class.
  • Each widget has a set of options that decides its behavior and appearance. This includes attributes such as text labels, colors, and font size. For example, the Button widget has attributes to manage its label, control its size, change its foreground and background colors, change the size of the border, and so on.
  • To set these attributes, you can set the values directly at the time of creating the widget, as demonstrated in the preceding example. Alternatively, you can later set or change the options of the widget by using the .config() or .configure() method. Note that the .config() or .configure() methods are interchangeable and provide the same functionality. In fact, the .config() method is simply an alias of the .configure() method.

Ways to create widgets

There are two ways to create widgets in Tkinter.

The first way involves creating a widget in one line and then adding the pack() method (or other geometry managers) in the next line, as follows:

my_label = Label(root, text="I am a label widget")
my_label.pack()

Alternatively, you can write both the lines together, as follows:1

Label(root, text="I am a label widget").pack()

You can either save a reference to the widget created (my_label, as in the first example), or create a widget without keeping any reference to it (as demonstrated in the second example).

You should ideally keep a reference to the widget in case the widget has to be accessed later on in the program. For instance, this is useful in case you need to call one of its internal methods or for its content modification. If the widget state is supposed to remain static after its creation, you need not keep a reference to the widget.

Tip

Note that calls to pack() (or other geometry managers) always return None. So, consider a situation where you create a widget, save a reference to it, and add a geometry manager (say, pack()) on the same line, as follows:

my_label = Label(...).pack()

In this case, you are actually not creating a reference to the widget. Instead, you are creating a None type object for the my_label variable.

So, when you later try to modify the widget through the reference, you get an error because you are actually trying to work on a None type object.

If you need a reference to a widget, you must create it on one line and then specify its geometry (like pack()) on the second line, as follows:

my_label = Label(...)
my_label.pack()

This is one of the most common errors committed by beginners.

Getting to know the core Tkinter widgets

Now, you will get to know all the core Tkinter widgets. You have already seen two of them in the previous example—the Label and Button widgets. Now, let's see all the other core Tkinter widgets.

Tkinter includes 21 core widgets, which are as follows:

Toplevel widget

Label widget

Button widget

Canvas widget

Checkbutton widget

Entry widget

Frame widget

LabelFrame widget

Listbox widget

Menu widget

Menubutton widget

Message widget

OptionMenu widget

PanedWindow widget

Radiobutton widget

Scale widget

Scrollbar widget

Spinbox widget

Text widget

Bitmap Class widget

Image Class widget

Let's write a program to display all of these widgets in the root window.

Adding widgets to a parent window

The format used to add widgets is the same as the one that we discussed in the previous task. To give you an idea about how it's done, here's some sample code that adds some common widgets:

Label(parent, text="Enter your Password:")
Button(parent, text="Search")
Checkbutton(parent, text="Remember Me", variable=v, value=True)
Entry(parent, width=30)
Radiobutton(parent, text="Male", variable=v, value=1)
Radiobutton(parent, text="Female", variable=v, value=2)
OptionMenu(parent, var, "Select Country", "USA", "UK", "India", "Others")
Scrollbar(parent, orient=VERTICAL, command= text.yview)

Can you spot the pattern that is common to each widget? Can you spot the differences?

As a reminder, the syntax for adding a widget is as follows:

Widget-name(its_parent, **its_configuration_options)

Using the same pattern, let's add all the 21 core Tkinter widgets into a dummy application (the 1.03.py code). We do not produce the entire code here. A summarized code description for 1.03.py is as follows:

  • We create a top-level window and a main loop, as shown in the earlier examples.
  • We add a Frame widget and name it menu_bar. Note that Frame widgets are just holder widgets that hold other widgets. Frame widgets are great for grouping widgets together. The syntax for adding a frame is the same as that of all the other widgets:
    frame = Frame(root)
    frame.pack()
  • Keeping the menu_bar frame as the container, we add two widgets to it:
    • Menubutton
    • Menu
  • We create another Frame widget and name it frame. Keeping frame as the container/parent widget, we add the following seven widgets to it:
    • Label
    • Entry
    • Button
    • Checkbutton
    • Radiobutton
    • OptionMenu
    • Bitmap Class
  • We then proceed to create another Frame widget. We add six more widgets to the frame:
    • Image Class
    • Listbox
    • Spinbox
    • Scale
    • LabelFrame
    • Message
  • We then create another Frame widget. We add two more widgets to the frame:
    • Text
    • Scrollbar
  • We create another Frame widget and add two more widgets to it:
    • Canvas
    • PanedWindow

All of these widgets constitute the 21 core widgets of Tkinter.

Now that you have had a glimpse of all the widgets, let's discuss how to specify the location of these widgets using geometry managers.

You have been reading a chapter from
Tkinter GUI Application Development Blueprints
Published in: Nov 2015
Publisher: Packt
ISBN-13: 9781785889738
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image