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The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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Paolo Ciccone Paolo Ciccone
Author Profile Icon Paolo Ciccone
Paolo Ciccone
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Table of Contents (15) Chapters Close

Preface 1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation A. Installing DAZ Studio Index

Chapter 5. Rendering

When we work with a 3D program, any 3D program, we can see and manipulate the geometry in real time. In other words, we can move, rotate, scale and do a lot of other operations on the geometric objects right on the screen, and the software responds to our actions immediately. What we see on the screen though is an approximation of the final image. This is because it would take too long to draw all the objects in the scenes and to calculate the effects of lights and materials. In fact, creating a faithful representation of the final image can take several minutes or even a few hours, depending on the complexity of the scene and the hardware available.

The creation of an accurate image that takes into account all the geometric transformations, all the lights, and all the materials is called rendering the scene.

In this chapter you will learn the following topics:

  • Rendering an image to a file on disk
  • Selecting a graphic format for your image
  • Adjusting the rendering...
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