Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

Arrow left icon
Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Paolo Ciccone Paolo Ciccone
Author Profile Icon Paolo Ciccone
Paolo Ciccone
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation A. Installing DAZ Studio Index

Reality in production

In the course of three years, Reality has been used in many different situations by artists of all extractions. Recently, I have been contacted by Sam Kennedy (http://preta3d.com/blog/2013/06/24/whos-using-reality-sam-kennedy-professional-illustrator-and-teacher/), a professional illustrator who has worked for the gaming industry for 12 years. Sam's work has been used for games like Medal of Honor and the Tom Clancy series, just to name a few. Sam uses Reality for Studio in his professional work. In fact, Sam is so impressed by Reality that he teaches how to use it in his Rapid Illustration class at ZBrush Workshop.

Ron Mendell (http://www.ronmendell.com) is a veteran of Hollywood productions, as his extensive IMDB credits show. Ron creates props and gadgets for movie productions, and he uses Reality to provide a 3D mockup of the prop that needs to be created. Ron recently used Reality in the production of Jurassic Park 4 and Hunger Games 2.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime