Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
The Art of Crafting User Stories

You're reading from   The Art of Crafting User Stories Unleash creativity and collaboration to deliver high-value products with a delightful user experience

Arrow left icon
Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781837639496
Length 192 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Christopher Lee Christopher Lee
Author Profile Icon Christopher Lee
Christopher Lee
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Introduction to User Stories 2. Chapter 2: Understanding the User Perspective FREE CHAPTER 3. Chapter 3: Writing Effective User Stories 4. Chapter 4: Prioritizing and Estimating User Stories 5. Chapter 5: Working with Stakeholders 6. Chapter 6: User Story Refinement and Continuous Improvement 7. Chapter 7: User Stories in Practice 8. Chapter 8: Expert Interviews 9. Chapter 9: Conclusion 10. Index 11. Other Books You May Enjoy

Case study – validating user stories

Company Y is a mobile app development start-up that aims to create innovative solutions for the fitness industry. They believe in the importance of validating user stories to ensure that their app meets the needs and expectations of their target audience.

Challenge

Company Y faced the challenge of building a fitness-tracking app that would stand out in a crowded market. To overcome this challenge, they recognized the need to validate their user stories and make data-driven decisions during the development process.

Approach

To validate their user stories, Company Y adopted a user-centric approach and employed various techniques throughout the development life cycle. They conducted user research and gathered feedback from potential users, which helped them refine their initial set of user stories.

The team started by identifying their target audience: fitness enthusiasts who wanted a comprehensive app to track their workouts...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image