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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Game portability

Polishing is the best phase where game portability should be increased to its maximum level without affecting the game itself. In this phase, portability can be increased in three ways:

  • Support for various screen sizes
  • Support for multiple resolutions
  • Support for multiple hardware configurations

Support for various screen sizes

Android has a lot of variety in terms of screen size. The game control system is the main segment affected by varying sizes. When a game is designed, the control system is also planned according to user convenience.

For Android mobile game development, Android tablet controls are usually a bit different from Android mobile controls. The screen size of tabs is usually bigger than mobiles. So, there is more space to be used by the user. The game should be optimized for both small and big screen scenarios for ease of control.

Support for multiple resolutions

In contrast, there are Android devices that have the same screen size, but different resolutions. In...

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