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TensorFlow Deep Learning Projects

You're reading from   TensorFlow Deep Learning Projects 10 real-world projects on computer vision, machine translation, chatbots, and reinforcement learning

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788398060
Length 320 pages
Edition 1st Edition
Languages
Concepts
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Authors (5):
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Alberto Boschetti Alberto Boschetti
Author Profile Icon Alberto Boschetti
Alberto Boschetti
Rajalingappaa Shanmugamani Rajalingappaa Shanmugamani
Author Profile Icon Rajalingappaa Shanmugamani
Rajalingappaa Shanmugamani
Luca Massaron Luca Massaron
Author Profile Icon Luca Massaron
Luca Massaron
Abhishek Thakur Abhishek Thakur
Author Profile Icon Abhishek Thakur
Abhishek Thakur
Alexey Grigorev Alexey Grigorev
Author Profile Icon Alexey Grigorev
Alexey Grigorev
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Toc

Table of Contents (12) Chapters Close

Preface 1. Recognizing traffic signs using Convnets FREE CHAPTER 2. Annotating Images with Object Detection API 3. Caption Generation for Images 4. Building GANs for Conditional Image Creation 5. Stock Price Prediction with LSTM 6. Create and Train Machine Translation Systems 7. Train and Set up a Chatbot, Able to Discuss Like a Human 8. Detecting Duplicate Quora Questions 9. Building a TensorFlow Recommender System 10. Video Games by Reinforcement Learning 11. Other Books You May Enjoy

The OpenAI version

As stated in the documentation available at its website (https://gym.openai.com/), OpenAI Gym is a toolkit for developing and comparing reinforcement learning algorithms. The toolkit actually consists of a Python package that runs with both Python 2 and Python 3, and the website API, which is useful for uploading your own algorithm's performance results and comparing them with others (an aspect of the toolkit that we won't be exploring, actually).

The toolkit embodies the principles of reinforcement learning, where you have an environment and an agent: the agent can perform actions or inaction in the environment, and the environment will reply with a new state (representing the situation in the environment) and a reward, which is a score telling the agent if it is doing well or not. The Gym toolkit provides everything with the environment, therefore...

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