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SDL Game Development
SDL Game Development

SDL Game Development: If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Profile Icon Shaun Mitchell
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$19.99 per month
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3 (38 Ratings)
Paperback Jun 2013 256 pages 1st Edition
eBook
$25.99 $28.99
Paperback
$48.99
Subscription
Free Trial
Renews at $19.99p/m
Arrow left icon
Profile Icon Shaun Mitchell
Arrow right icon
$19.99 per month
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3 (38 Ratings)
Paperback Jun 2013 256 pages 1st Edition
eBook
$25.99 $28.99
Paperback
$48.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$25.99 $28.99
Paperback
$48.99
Subscription
Free Trial
Renews at $19.99p/m

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SDL Game Development

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Key benefits

  • Create 2D reusable games using the new SDL 2.0 and C++ frameworks
  • Become proficient in speeding up development time
  • Create two fully-featured games with C++ which include a platform game and a 2D side scrolling shooter
  • An engaging and structured guide to develop your own game

Description

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.

Who is this book for?

SDL Game Development is aimed at C++ developers who want to learn the fundamentals of SDL for cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.

What you will learn

  • Draw in SDL and build the SDL_image extension
  • Develop reusable classes
  • Get to grips with game related object-oriented programming
  • Integrate a variety of user inputs into your games, such as joysticks or keyboards
  • Use factories that enable us to create objects dynamically at runtime
  • Create 2D maps through the use of tiles
  • Easily apply the framework to different game genres
  • Understand the scrolling of a tile map using the position of the player and collision detection

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 24, 2013
Length: 256 pages
Edition : 1st
Language : English
ISBN-13 : 9781849696821
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Product Details

Publication date : Jun 24, 2013
Length: 256 pages
Edition : 1st
Language : English
ISBN-13 : 9781849696821
Languages :
Tools :

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Frequently bought together


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Table of Contents

9 Chapters
Getting Started with SDL Chevron down icon Chevron up icon
Drawing in SDL Chevron down icon Chevron up icon
Working with Game Objects Chevron down icon Chevron up icon
Exploring Movement and Input Handling Chevron down icon Chevron up icon
Handling Game States Chevron down icon Chevron up icon
Data-driven Design Chevron down icon Chevron up icon
Creating and Displaying Tile Maps Chevron down icon Chevron up icon
Creating Alien Attack Chevron down icon Chevron up icon
Creating Conan the Caveman Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
(38 Ratings)
5 star 13.2%
4 star 23.7%
3 star 23.7%
2 star 28.9%
1 star 10.5%
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Top Reviews

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N/A Oct 16, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book thought me a lot of great concepts for not just game development, but programming in general.
Feefo Verified review Feefo
Amazon Customer Jul 29, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
great book, covers almost everything you need for game development
Amazon Verified review Amazon
R. Hopkirk Gwyn-Jones Oct 12, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
A very good book for reference and learning SDL
Amazon Verified review Amazon
Aldo Sep 06, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I purchased this book because I needed to learn ASAP how to use SDL. It really helped me to get started. Sorry for not writing a thoughtful review. I only did it to balance the bad review from the guy that didn't know about classes or pointers.
Amazon Verified review Amazon
Matias Lavik Oct 03, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I gave this book 5 stars, simply because I couldn't find the 6-star button.This is a great introduction to game development. It teaches you "everything" you need to know to make a simple platform game. Compared to some other books about game development that I have read, this book actually teaches you how to make a proper game engine/framework. It mentions important topics, such as polymorphism, singletons and FSM, and uses this to make a game engine that will save you from the despair of having to discard a game you have worked hard on because of your game engine's limitations.I have been learning how to make games for almost a year now, and whenever I started on a new project I would get headache as soon as I started planning the game. Where should I store the different game objects, and how should I access them from other classes? From which class should I render the objects? How can I separate the video/audio output and keyboard handling in different states, such as MainMenu and Gameplay?I've read several tutorials and a few books about game programming trying to get answers to questions like these, but first now, after reading this book, i has started to make some sense to me.I strongly recommend this book for anyone interrested in learning game programming!
Amazon Verified review Amazon
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