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Scratch Cookbook

You're reading from   Scratch Cookbook If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518420
Length 262 pages
Edition 1st Edition
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Concepts
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Author (1):
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Brandon Milonovich Brandon Milonovich
Author Profile Icon Brandon Milonovich
Brandon Milonovich
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Table of Contents (17) Chapters Close

Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Scratch FREE CHAPTER 2. Storytelling 3. Adding Animation 4. Basic Gaming 5. Spicing up Games 6. Bringing in Sound 7. Integrating PicoBoards 8. Programming to Calculate 9. Project Remixing Collaboration Index

Tracking the best score or time


Often when we make a game where we are keeping track of score or time, it can be useful to know what the best score or time was. We can accomplish this goal rather simply using variables. Let's take a look at how to do this in this recipe.

Getting ready

This recipe will use the techniques we used in the last recipe named Using the timer in Chapter 4, Basic Gaming. Open up the Scratch file we had to create that recipe, we'll begin there.

Note

Recall that this was a game where we had a mouse crawl through a maze we created. We recorded the last time that it took to complete by using a variable. Here we will build on these ideas.

How to do it...

Follow these steps:

  1. Head to the Data category of blocks. Click on the button to make a variable, as we've done in several recipes already.

  2. Call this variable BestTime.

  3. Take a look at the sequence of blocks shown in the following screenshot. This is what we'll be editing in this recipe:

  4. Drag a conditional block from the Control...

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