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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – enabling the user to create custom shapes

In this exercise, we're going to create variables and enable user-entered values via sliders:

  1. Create four variables named sides, length, angle, and pen size. This automatically adds a stage monitor for each variable.
  2. Hide the angle stage monitor. We're going to turn the other monitors into slider controls. Right-click on each monitor and select slider, as shown in the following screenshot:
    Time for action – enabling the user to create custom shapes
  3. Next, add a set () to block from the Data palette as the first block after the when (d) key pressed block. We want to calculate the angle of the shape by dividing 360 by sides. The set () to block becomes set (angle) to (360/sides).
  4. Add the sides reporter block to the repeat block.
  5. Add the length reporter block to the move () steps block.
  6. Add the angle reporter block to the turn () degrees block.
  7. Insert the set pen size to () block above pen down. Add the pen size block as the size value in set pen size to ().
  8. The script looks like the...
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