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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – determining if the ball is below the paddle


In the starter project, the game is over when the ball touches the color red, which matches the color of the strip at the bottom of the stage. Red is going to be one of our brick colors, so we'll want to adjust our game over condition to be a neutral color.

Basically, we need to determine if the ball falls below the paddle, but in doing so, we're going to encounter some problems that we'll need to solve. Let's follow the given steps:

  1. The game over condition is set by the ball sprite. So select the ball, and remove the touching color ()? block from the value of the wait until () block.

  2. Replace touching color ()? with the less than block (<) from the Operators palette.

  3. From the Motion palette, find the y position block, and add it to the left-hand side of the less than (<) block.

  4. From the Sensing palette, add the block that reads (x position) of paddle to the right-hand side of the less than (<) block. Change x position to y...

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